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Online:Frost Damage

< Elder Scrolls Online: Effects

This article is about The effect in combat. For Scribing script, see Frost Damage (script).

Frost Damage is a type of magical damage. It is not that commonly seen outside of the Warden class, as none of the other classes have a skill line devoted to it. Some enemies do use it but not many—Frost Atronachs being the most notable.

Frost Damage can cause the Chilled Status Effect, which applies the Minor Maim debuff to the target for 4 seconds, reducing their damage dealt by 5%. Chilled also deals an additional single Frost Damage tick, and makes targets more vulnerable to certain subsequent Frost Damage effects (such as Wall of Frost) which can further apply the Immobilize debilitating effect.

SourcesEdit

WeaponsEdit

  • All Ice Staves.
  • All weapons enchanted with a Glyph of Frost (using a Dekeipa runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Frost and another type of damage.

SkillsEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
Winter's Embrace
   Sleet Storm 12 Instant Area 10 meters 8 seconds 200 Ultimate
Twist a violent storm around you, dealing [3074 / 3106 / 3140 / 3174] Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
     Northern Storm Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation.
Twist a violent storm around you, dealing [4766 / 4818 / 4870 / 4923] Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
   Permafrost Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.
Duration: [10 / 11 / 12 / 13] seconds.
Twist a violent storm around you, dealing 433 Frost Damage every 1 second for [10 / 11 / 12 / 13] seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
   Impaling Shards 4 Instant Area 6 meters 12 seconds 3240 Magicka
Conjure icy shards around you to skewer enemies in the area, dealing [393 / 397 / 401 / 405] Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
     Gripping Shards Immobilizes enemies around you when cast and reduces the cost.
Cost: 2970 Magicka.
Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing [406 / 410 / 414 / 419] Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect.
   Winter's Revenge Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health.
Range: 28 meters, Target: Ground.
Conjure icy shards at the target location to skewer enemies in the area, dealing [780 / 788 / 797 / 804] Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect.
   Arctic Wind 20 Instant Self 10 seconds 4320 Magicka
Envelop yourself in winter winds, instantly healing for [4800 / 4852 / 4905 / 4958] Health and an additional [959 / 969 / 980 / 990] Health every 2 seconds over 10 seconds. This ability scales off your Max Health.
     Polar Wind Increases the healing over time, and causes the healing to also target a nearby ally.
Area: 12 meters, Target: Area.
Envelop yourself and an ally in winter winds, instantly healing for 4958 Health and healing for an additional [1190 / 1203 / 1216 / 1229] Health every 2 seconds over 10 seconds. This ability scales off your Max Health.
   Arctic Blast Damages enemies instead of healing yourself but heals if no enemies are damaged. Stuns enemies after a delay. Reduces the cost.
Cost: 3780 Magicka, Duration: 18 seconds, Area: 6 meters, Target: Area.
Envelop yourself in winter winds, instantly dealing [4766 / 4818 / 4870 / 4923] Frost Damage to nearby enemies. If no enemies are hit, you heal for 6352 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing [794 / 803 / 812 / 821] Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect. Stuns enemies after the delay for 3 seconds.
   Crystallized Shield 30 Instant Self 6 seconds 4320 Magicka
Spin a shield of ice around you, absorbing up to [16000 / 16176 / 16351 / 16528] damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate.
     Crystallized Slab Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate.
Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles. Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing [3176 / 3212 / 3246 / 3281] Frost Damage and stunning them for 3 seconds.
   Shimmering Shield Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up.
Cost: [4320 / 4230 / 4140 / 4050] Magicka.
Spin a shield of ice around you, absorbing up to 16527 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
   Frozen Gate 42 Instant Ground 22 meters 5 meters 15 seconds 2970 Magicka
Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt [4610 / 4660 / 4711 / 4761] Frost Damage. You can have up to 3 Frozen Gates active at a time.
     Frozen Device Teleported enemies have their damage done reduced.
Summon an ancient portal, which arms after 1.5 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, dealt [4766 / 4818 / 4870 / 4923] Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds. You can have up to 3 Frozen Devices active at a time.
   Frozen Retreat Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed.
Summon an ancient portal, which arms after 1.5 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt [4766 / 4818 / 4870 / 4923] Frost Damage. An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds. You can have up to 3 Frozen Retreats active at a time.
Bone Tyrant
   Grave Grasp 42 Instant Area 18 meters 3780 Magicka
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for [3.5 / 4 / 4.5 / 5] seconds, immobilized in the second area for [3 / 3.3 / 3.7 / 4] seconds, and stunned in the final area for [2 / 2.3 / 2.7 / 3] seconds. Each patch applies Minor Maim to enemies hit for [7 / 8 / 9 / 10] seconds, reducing their damage done by 5%.
     Ghostly Embrace Deals damage in each area and applies new effects.
Summon three patches of skeletal claws from the ground in front of you, each dealing [2383 / 2410 / 2435 / 2462] Frost Damage. The first area applies the Chilled status effect, the second area deals an additional [4340 / 4390 / 4438 / 4485] Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit.
   Empowering Grasp Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up.
Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.
Grave Lord
   Frozen Colossus 12 Instant Ground 28 meters 8 meters 3 seconds 175 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing [8200 / 8290 / 8380 / 8471] Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
     Pestilent Colossus Deals Disease Damage. The Colossus deals more damage with each smash and always applies the Diseased status effect.
CRIMINAL ACT Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing [8470 / 8563 / 8656 / 8750], [8892 / 8989 / 9087 / 9185], and [9336 / 9439 / 9540 / 9645] Disease Damage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
   Glacial Colossus Increases the duration of Major Vulnerability and the final smash stuns all enemies hit.
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 8470 Frost Damage with each smash. The final smash stuns all enemies hit for [3 / 3.3 / 3.7 / 4] seconds. Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%.
   Boneyard 20 Instant Ground 28 meters 6 meters 10 seconds 2970 Magicka
Desecrate the ground at the target location, dealing [8184 / 8273 / 8360 / 8447] Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 6149 Frost Damage to nearby enemies and healing for the damage done.
     Unnerving Boneyard Applies Major Breach and Minor Vulnerability each tick, persisting for a duration when enemies leave the area.
Desecrate the ground at the target location, dealing [8449 / 8529 / 8622 / 8713] Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 6149 Frost Damage to nearby enemies and healing for the damage done.
   Avid Boneyard You can use your own synergy.
Desecrate the ground at the target location, dealing [8449 / 8529 / 8622 / 8713] Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 6149 Frost Damage to enemies and healing for the damage done.
Herald of the Tome
   Abyssal Impact 20 0.3 seconds Area 15 meters 2984 Stamina
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 5303 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for [17 / 18 / 19 / 20] seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink.
     Cephaliarch's Flail Generates Crux. Heals you if an enemy is damaged.
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 5303 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. If an enemy is hit, you for heal for [2650 / 2679 / 2710 / 2737] Health, once per cast. You deal 5% increased damage to enemies drenched in Abyssal Ink.
   Tentacular Dread Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength.
Cost: 3510 Magicka.
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing [5303 / 5363 / 5420 / 5479] Frost Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. Consume all Crux and increase Tentacular Dread damage by 33% and damage to foes drenched in Abyssal Ink by 2% per Crux spent.
   The Imperfect Ring 42 Instant Enemy 22 meters 5 meters 20 seconds 3510 Stamina
Cost Determined by Lowest Max Resource Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 7379 Frost Damage to enemies within 7 meters.
     Rune of Displacement Places a rune under the target that deals damage and pulls nearby enemies after a delay.
Duration: 18 seconds, Radius: 10 meters.
Cost Determined by Lowest Max Resource Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal [12680 / 12808 / 12958 / 13104] Magic Damage over 18 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 7379 Frost Damage to enemies within 7 meters.
   Fulminating Rune Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy.
Cost Determined by Lowest Max Resource Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 12685 Magic Damage over 20 seconds. The rune lingers on the initial target for 6 seconds before detonating, dealing [3811 / 3853 / 3896 / 3936] Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds. Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 7379 Frost Damage to enemies within 7 meters.
Destruction Staff
   Elemental Storm 50 Instant Ground 28 meters 8 meters 7 seconds 250 Ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [4610 / 4660 / 4711 / 4761] Magic Damage every 1 second for 7 seconds.
     Elemental Rage Increases the damage and gains a new effect depending on your staff type.
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [5954 / 6020 / 6085 / 6150] Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
   Eye of the Storm The storm is cast above you instead, and follows you wherever you move.
Target: Area.
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing [4766 / 4818 / 4870 / 4922] Magic Damage every 1 second for 7 seconds.
   Force Shock 2 Instant Enemy 28 meters 2700 Magicka
Focus all the elemental energies with your staff and blast an enemy for [1845 / 1865 / 1885 / 1905] Flame Damage, [1845 / 1865 / 1885 / 1905] Frost Damage, and [1845 / 1865 / 1885 / 1905] Shock Damage.
     Crushing Shock Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
Cost: [2700 / 2610 / 2520 / 2430] Magicka.
Focus all the elemental energies with your staff and blast an enemy for 1906 Flame Damage, 1906 Frost Damage, and 1906 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
   Force Pulse Damages nearby enemies if they are under the effects of a status effect.
Area: 8 meters.
Focus all the elemental energies with your staff and blast an enemy for 1906 Flame Damage, 1906 Frost Damage, and 1906 Shock Damage. Up to 2 nearby enemies will take [6352 / 6421 / 6491 / 6561] Magic Damage if they were already afflicted with a status effect.
  
  
  
Wall of Elements 4 Instant Area 18 meters 10 seconds 2970 Magicka
Slam your staff down to create an elemental barrier in front of you, dealing [744 / 752 / 760 / 768] Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
     Unstable Wall of Elements The wall explodes when it expires, dealing additional damage.
Create an unstable elemental barrier in front of you, dealing 768 Magic Damage to enemies in the target area every 1 second before exploding for an additional [3176 / 3212 / 3246 / 3281] Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
   Elemental Blockade Increases the size and duration of the wall.
Duration: [12 / 13 / 14 / 15] seconds.
Slam your staff down to create an elemental barrier in front of you, dealing 768 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
  
  
  
Destructive Touch 14 Instant Enemy 15 meters 20 seconds 2970 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing [3074 / 3106 / 3140 / 3174] Magic Damage and an additional [9232 / 9323 / 9432 / 9522] Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
     Destructive Clench Converts the damage over time into a new effect based on your staff type.
Devastate an enemy with an enhanced charge from your staff, dealing 3176 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.
   Destructive Reach Increases the range. Reduces the cost as the ability ranks up.
Cost: [2970 / 2880 / 2790 / 2700] Magicka, Range: 28 meters.
Devastate an enemy with an enhanced charge from your staff, dealing 3176 Magic Damage and an additional 9533 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
  
  
  
Impulse 38 Instant Area 6 meters 3780 Magicka
Release a surge of elemental energy, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
     Elemental Ring Deals damage at a target location instead of around you.
Range: 28 meters, Target: Ground.
Release a surge of elemental energy, dealing [4766 / 4818 / 4870 / 4923] Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
   Pulsar Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
Release a surge of elemental energy, dealing 4766 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for [7 / 8 / 9 / 10] seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Mages Guild
   Meteor 10 Instant Enemy 28 meters 5 meters 200 Ultimate
Call a comet down from the constellations to blast an enemy, dealing [10761 / 10879 / 10998 / 11116] Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take [3074 / 3106 / 3140 / 3174] Flame Damage every 1 second for 11 seconds.
     Ice Comet Increases the damage, deals Frost Damage, and reduces the Movement Speed of enemies hit.
Call a comet down from the constellations to blast an enemy, dealing [12227 / 12363 / 12497 / 12631] Frost Damage to all enemies in the area, knocking them down, stunning them for 2 seconds, and reducing their Movement Speed by 50% for 5 seconds. After impact, enemies in the target area take [3494 / 3533 / 3571 / 3609] Frost Damage every 1 second for 11 seconds.
   Shooting Star You generate Ultimate for each enemy hit by the initial blast.
Call a comet down from the constellations to blast an enemy, dealing 11116 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 3176 Flame Damage every 1 second for 11 seconds. You generate [9 / 10 / 11 / 12] Ultimate for each enemy hit by the initial blast.

SetsEdit

The following sets either cause or synergize with Frost Damage:

Set Weight 5 piece bonus
Elemental Succession Light Armor Whenever you deal Flame, Shock, or Frost Damage, you gain 11-492 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. Each effect can occur every 4 seconds, and multiple effects can be active at once.
Wild Impulse Weapon Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 787 Flame, 787 Shock, and 787 Frost Damage over 8 seconds. Each element ticks once over the duration. The damage scales off the higher of your Weapon or Spell Damage.
Winterborn Light Armor When you deal Frost Damage, you summon an ice pillar that deals 1393 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Whorl of the Depths (Perfected) Light Armor When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon and Spell Damage.
Wrath of Elements Weapon Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 410 Flame Damage, 410 Shock Damage, or 410 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
Caluurion's Legacy Light Armor When you deal direct Critical Damage with a single target attack, you launch a projectile at your target that deals 2674 Flame, 2674 Frost, 2674 Shock, or 2674 Disease damage and applies the respective status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Elemental Catalyst Light Armor Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.
Frozen Watcher Heavy Armor Summon a blizzard around you while blocking, inflicting 496 Frost Damage every 1 second to enemies within 6 meters. This effect scales off your Max Health. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
Icy Conjurer Light Armor Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 3990 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
The Ice Furnace Heavy Armor When you deal Frost Damage, you deal an additional 309 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
Iceheart Any When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 116-5000 damage for 6 seconds. While the damage shield holds, you deal 337 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Frostbite Light Armor Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.
Ysgramor's Birthright Light Armor Adds 9-400 Spell Damage to your Frost Damage abilities.

Champion PointsEdit

DefenseEdit

There are several ways of protecting yourself against Frost Damage.

  • Nord characters have access to the Resist Frost passive skill, which reduces all Frost Damage received.
  • A Glyph of Frost Resist, created with a Dekeipa Essence rune and a negative Potency rune, can be applied to jewelry.
  • Any effect which increases your Spell Resistance will also reduce Frost Damage in addition to several other elemental types.
  • Elemental Aegis in the Staving Death subconstellation of Warfare reduces Frost Damage taken.