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ON-icon-skill-One Hand and Shield-Defensive Posture.png Defensive Posture
Line One Hand and Shield
Line Rank 14 Cost 4320 Stamina
Cast Time Instant Duration 6 seconds
Target Self
Morphs
Morph ON-icon-skill-One Hand and Shield-Defensive Stance.png Defensive Stance
While slotted and with a shield equipped, you reduce the cost of block and increase the amount of damage you can block.
ON-icon-skill-One Hand and Shield-Absorb Missile.png Absorb Missile
Projectiles that are absorbed by the damage shield heal you, rather than reflect.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Defensive Posture
Defensive Posture: Bolster your defenses, gaining a damage shield that absorbs up to [4800 / 4852 / 4905 / 4958] damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
Defensive Stance: Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you, once per cast. While slotted and you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
Absorb Missile: Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. While the shield persists, you are healed for [2479 / 2506 / 2533 / 2560] Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast. This ability scales off your Max Health.

Defensive Posture gives you a damage shield that scales off your Max Health and reflects the next projectile back to the caster. The Defensive Stance morph provides a passive bonus of increased block effectiveness and reduced block cost while slotted, while Absorb Missile will restore your Health instead of reflecting the projectile.

NotesEdit

GalleryEdit

Patch NotesEdit

  • Absorb Magic: This ability now absorbs 100% of damage caused, and also heals for 15% of your maximum health.
  • Defensive Stance: This ability now stuns your target for three seconds at all ranks.
  • Fixed an issue so the value in the tooltip for both morphs (Defensive Stance and Absorb Magic) is now correct.
  • Defensive Stance: Fixed an issue where the visual effects of this ability and its morphs would fade earlier than the buff duration.
  • Defensive Stance: Fixed an issue where this morph's stun effect would trigger on every reflection if you layered Defensive Stance with any other reflect ability.
  • Fixed an issue where the visual effects from this ability and the Defensive Stance morph were not being removed if you recast the ability multiple times.
  • Reworked this ability and its morphs into a Damage Shield, rather than a weird buff. These abilities no longer passively reduce the cost of block or increase the amount of damage you can block while they are slotted.
  • Reduced the duration of the bonus from this ability to 6 seconds from 30 seconds.
  • Increased the cost to 4320 from 2430.
  • The Damage Shield scales off 30% of your Maximum Health, similarly to other damage shields like Bone Shield or Sun Shield.
  • This ability will continue to reflect once, but will now reflect any projectile rather than only spell projectiles. Reflecting an attack does not consume the shield.
  • Defensive Stance: This ability no longer stuns the target if you successfully reflect an attack at them. Instead, this morph reintroduces the passive, which now increases to a maximum of 10% block mitigation and cost reduction.
  • Absorb Magic:
    • This morph is now called Absorb Missile, because it can absorb any ranged attack instead of just magical ones!
    • Reduced the damage shield size to 30% from 50%.
    • Increased the heal granted from an absorbed ranged attack by approximately 29%, and will no longer remove the shield.
  • Defensive Posture (morph): Fixed an issue where the passive bonuses from this morph could fail to apply in some cases.
 
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