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The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik'r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik'r as a test of endurance and discipline. Only the strongest survive.

For more information, see the main lore article.

A list of all the Redguards encountered in ESO can be found here.

In-Game Description

The racial skills of the Redguards reflect their ancestral legacy as sword masters, giving them bonuses to shields, base stamina, stamina recovery, movement, and duration of effects from food. Their ability to flow in martial combat is unparalleled.

Skill Perks

Redguards have an associated skill line that complements their lore-based abilities with a focus on quicker stamina regeneration and improved One Hand and Shield abilities. Abilities are listed below.

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities

Name Player Level Skill Rank Description
   Wayfarer 1     Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
   Martial Training 5    Reduces the cost of your weapon abilities by 2%. Reduces the effectiveness of snares applied to you by 5%.
15    Reduces the cost of your weapon abilities by 4%. Reduces the effectiveness of snares applied to you by 10%.
30    Reduces the cost of your weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
   Conditioning 10    Increases your Max Stamina by 600.
20    Increases your Max Stamina by 1200.
40    Increases your Max Stamina by 2000.
   Adrenaline Rush 25    When you deal damage, you restore 333 Stamina. This effect can occur once every 5 seconds.
35    When you deal damage, you restore 666 Stamina. This effect can occur once every 5 seconds.
50    When you deal damage, you restore 1005 Stamina. This effect can occur once every 5 seconds.