Adril Arano (RefID: xx018281) |
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Home City | Raven Rock | ||
House | Morvayn Manor | ||
Race | Dark Elf | Gender | Male |
Level | 15 | Class | Warrior |
RefID | xx018281 | BaseID | xx018280 |
Other Information | |||
Health | 238 | Magicka | 50 |
Stamina | 97 | ||
Primary Skills | One-handed, Heavy Armor, Archery, Block, Two-handed, Destruction | ||
Class Details | CombatWarrior1H | ||
Morality | No Crime | Aggression | Unaggressive |
Essential | Yes | ||
Voice Type | Unique | ||
Faction(s) | Adril and Cindiri Arano's Shared Faction; DLC2CrimeRavenRockFaction; Raven Rock Morvayn Manor Faction |
Adril Arano is the Dark Elf who greets you when you arrive at Raven Rock for the first time. As Second Councilor of Raven Rock, he is the dedicated servant of Councilor Morvayn, House Redoran's representative and ruler of Solstheim. His duties are to support Morvayn, ensure his rule is enforced, and to take responsibility for the security of Raven Rock. Adril's wife is Cindiri.
Though married, he sleeps in a single bed in Councilor Morvayn's chambers within Morvayn Manor. He has breakfast with Morvayn and Cindiri in the manor, then takes a seat by the Councilor until 1pm. He then walks around Raven Rock's town square until 5pm, when he returns to his seat by Morvayn. He and his wife leave again at 8pm and they have dinner at the Retching Netch until midnight.
Adril is wearing some fine clothes and a pair of fine boots, and he carries an elven dagger, a key to Morvayn Manor, and a selection of upper class items and gold.
Related QuestsEdit
- Dragonborn: Travel to the island of Solstheim to find out what's happening there.
- Served Cold: Save Councilor Morvayn from an assassination plot.
- It's All In The Taste: Distribute Sadri's Sujamma to the citizens of Raven Rock.
- Reluctant Steward: Find a new steward for Neloth in Raven Rock.
DialogueEdit
When you meet him for the first time upon arriving in Raven Rock, he will approach you and sternly say:
- "I don't recognize you, so I'll assume this is your first visit to Raven Rock, outlander. State your intentions."
Depending on quest actions, you are given two or three options to reply to him. If you have already started the quest Dragonborn, you can ask him if he knows someone named Miraak:
- I'm looking for Miraak. Do you know him?
- "Miraak... I... I'm not sure that I do."
Otherwise:
- Just looking for work.
- "You've picked one of the worst places in Morrowind to do that, but suit yourself."
- None of your business.
- "That's the kind of attitude that's going to land you in prison, but I'll let it go for now."
No matter which option you choose, he will finish with:
- "Just remember, Raven Rock is sovereign territory of House Redoran. This is Morrowind, not Skyrim. While you're here you will be expected to abide by our laws."
His greetings can be:
- "Your visit here will be tolerated as long as you abide by our laws, otherwise you'll answer to the Redoran Guard."
- "I've sworn to keep Councilor Morvayn safe, and I intend to take that oath to the grave if need be."
- "Most exiled dark elves call Vvardenfell their home. I call Raven Rock our home... may it last a thousand years."
He can be asked questions:
- Raven Rock is purely a Dunmer settlement?
- "Raven Rock started out as an Imperial settlement, but the Empire decided to abandon it just as my people were first setting foot here. They left the town a shambles... but when House Redoran took over, we turned it around and it became ours. And even if it's been a struggle to make this island livable, we're proud to call it home."
- Why are you so suspicious of visitors?
- "I have to be. As Second Councilor, the security of Raven Rock is my primary concern."
- Has security been an issue?
- "This isn't exactly the city of Blacklight. We're on the frontier out here, and we've had more than a fair share of troubles. After all we've been through together, I refuse to let Councilor Morvayn down."
- What do your titles mean?
- "Councilor Morvayn is House Redoran's representative on Solstheim. As second councilor, it's my job to support him and make certain his rule is enforced."
- What is the city of Blacklight?
If you are not a Dunmer:
-
- "Your ignorance of our homeland doesn't surprise me."
If you are a Dunmer:
-
- "How can you have Dunmer blood in your veins and have no knowledge of Blacklight."
Either one will lead to:
-
- "It's the capital of Morrowind... been that way ever since Mournhold was sacked by the Argonians. I don't visit there often anymore, but we still get the occasional supply ship and visitors from there."
- The Argonians invaded Morrowind?
- "Quite a while ago, yes. They cut a bloody swath across most of the southern region of Morrowind. Nobody seems certain why it happened... an attempt at expansion, revenge for the enslavement of their people or perhaps both. Whatever the case may be, thousands of Dunmer needlessly lost their lives and many more were exiled from their homeland."
- The Argonians invaded Morrowind?
- "It's the capital of Morrowind... been that way ever since Mournhold was sacked by the Argonians. I don't visit there often anymore, but we still get the occasional supply ship and visitors from there."
Once you reopened the mines, he'll say:
- "I can't thank you enough for reopening the ebony mines. You've brought light to the darkness, my friend."
If you've stopped the ash spawn attacks, he'll tell you:
- "Assisting the Redoran Guard with the ash spawn attacks has earned you quite the reputation here. Keep it up."
After you complete The Final Descent, you may ask him how things are with the mines reopened:
- How are things now that the mines are open again?
- "You might think it's all perfume and roses now that the mine's open, but all I see is a new security problem on our hands. Making sure those shipments of ebony make it safely from the mine to the shipping docks is my new order of the day. And with Solstheim crawling with reavers and Azura-knows what else, I can't risk any attacks on Raven Rock."
Once you have completed the chain of Raven Rock side quests and gotten to know Adril, you may ask him about his friendship with Councilor Morvayn:
- Are you friends with Councilor Morvayn?
- "I've known the councilor since we were both quite young. We rose the ranks in House Redoran together. When word arrived in Blacklight that the Councilor's father had passed, I was asked to sail to Raven Rock with him as his second. It meant passing on better opportunities at home, but I didn't want to leave his side."
- You must owe him quite a bit.
- "We've fought quite a few battles together, and saved each other's lives on more than one occasion. Our bond is our strength. We've always been at each other's side and nothing will ever change that."
When exiting conversation, he can say:
- "Remember, we're watching you."
- "I appreciate the help you've been giving us."
- "I'm pleased I was mistaken about you, serjo."
Quest-Related EventsEdit
DragonbornEdit
- Do you know who Miraak is?
- "I... I'm unsure. I swear I know the name, but cannot place it."
- Can you tell me anything about him?
- "I don't think so. I'm not... The name has something to do with the Earth Stone, I think. But I'm not sure what."
- What's being built outside of town?
- "That? It's... Well, it's a shrine for... something. I'm not sure what. Yes, I... I'm not sure what to say. Did we build that? I really don't remember."
Reluctant StewardEdit
If you ask him to be Neloth's steward, he'll decline:
- Do you want to be the new steward of Tel Mithryn?
- "I'm perfectly content with my current position."
It's All In The TasteEdit
- Geldis Sadri wants you to try his new drink.
- "What? Oh. No thank you. I need to keep my head clear."
Served ColdEdit
After both The Final Descent and March of the Dead have been completed, Captain Veleth will approach you and direct you to speak with Adril concerning an urgent matter. Adril will be waiting for you on the road leading to the Earth Stone. You may now approach him:
- "Thank you for coming. After everything you've already done for Raven Rock, I hate to ask for more but I can't risk Councilor Morvayn being killed."
- He's in danger of being killed? How?
- "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the councilor's head."
- Why would the Ulens want him dead?
- "It's a private matter. Let's just say they seek revenge for the execution of one of their own... ordered by Councilor Morvayn himself. The problem is I don't have any solid proof that anyone from House Hlaalu is hidden among us... only my suspicions."
You'll now have three options:
Your concern seems justified. "It may be justified, but it certainly isn't appreciated. Councilor Morvayn simply feels that I'm being paranoid."
You sound paranoid. "As second councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem."
He ordered the execution. It's on his head... not yours. "Now that's just ridiculous! As second councilor, it's my responsibility to protect Councilor Morvayn from harm."
Either way, he'll then say:
- "I'm afraid that one day I'll awaken and discover him dead, and I don't want it to come to that."
- You feel an attack on the councilor is imminent.
- "I do. I've received some information from my sources that there could be elements of Ulen's house, House Hlaalu, already in Raven Rock."
- Why haven't you acted on the information?
- "Raven Rock is a small settlement, so it's hard to accomplish anything in secret. If any of them is [sic] from House Hlaalu, I wouldn't be able to make a move without them knowing."
You'll now have a few options:
How can I help? "I had a feeling you'd be willing to listen to me."
What will you do? "Summoning you here was part of my plan. I was hoping you'd be interested in investigating for me."
Well, good luck with that. "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the councilor's behalf."
If you chose one of the last two options you can now either tell him you would prefer to stay out of things:
- I'd prefer not to get involved.
- "Without Councilor Morvayn, Raven Rock has no future. Keep that in mind next time you decide to help or not."
Or you can ask how can you help, granting the same response as above.
If you decline his offer, he will be gloomy when saying goodbye:
- "I hope Councilor Morvayn will still be alive when you decide to return."
If you greet him after turning down his offer, he'll plead for you to reconsider:
- "I hope you've reconsidered helping us. Councilor Morvayn's life may be depending on it."
- I've decided to help you protect Councilor Morvayn.
- "I'm pleased you've reconsidered."
- I've decided to help you protect Councilor Morvayn.
When you do offer to help, you can then follow up by asking where you should begin your investigation:
- Where do I begin?
- "I need you to start out by being my eyes and ears... search Raven Rock and see if you can root out these traitors. The best place to start would be Geldis Sadri over at the Retching Netch Cornerclub. If he provides you any leads, check them out before bringing them to my attention. I can't afford to make any mistakes."
You can now follow up with a few questions:
Your Dialogue | Adril's Reply |
---|---|
Topic 1: Adril's Sources | |
You mentioned your "sources?" | "I maintain a few contacts in other Dunmer settlements across Tamriel. Most hail from House Redoran, but there are a few from other houses." |
Why don't you ask them to investigate? | "Most of my contacts live leagues away from Solstheim. Sending the occasional message back and forth is all we can manage, and sometimes takes months or more to arrive. However, any information we can glean in times like this I consider vital to House Redoran's survival." |
Topic 2: House Hlaalu | |
What can you tell me about House Hlaalu? | "Traitors. The lot of them. Their collaboration with the Empire may have given them unrivaled political and economic strength, but their hearts weren't with the Dunmer people." |
I presume that was their downfall. | "Hlaalu deserved every bit of the hatred they received once the Empire released its grasp on Morrowind. Having past ties to the Empire immediately turned them into the scapegoat for the Dunmer people's suffering." |
What happened to House Hlaalu as a result? | "They had welcomed the Empire with open arms, and benefited from it. When everything was said and done, they were no longer recognized as a Great House and were dismissed from the Council." |
Topic 3: The Empire | |
Why do the Dunmer hate the Empire? | "During the Oblivion Crisis, gates to the plane of Oblivion opened all over Morrowind. The Empire pulled most of its forces out of Morrowind to deal with the gates in their own homeland, leaving us virtually defenseless. We had no standing army at the time, just uncoordinated pockets of resistance." |
How did the Dunmer survive this at all? | "House Redoran took charge and was slowly able to build an army. It took years, but it became a force to be reckoned with. When the Argonians invaded years later, House Redoran's army was able to prevent them from sweeping across all of Morrowind. It would be fair to say that House Redoran literally saved the Dunmer people from destruction." |
Once you exit conversation, he will assure you: "Don't worry, you can trust Geldis. He's been with us for a long time." If you greet him again at this stage of the quest, he'll say: "If there's anything at all I can do to help, please let me know."
When you return, he'll inquire:
- "I hope Geldis proved useful. Have you made any progress?"
- I suspect Tilisu Severin is the culprit.
- "Tilisu? Are you sure?"
- I saw her in the Ulen tomb.
- "So Geldis's plan worked, eh? Everytime [sic] we tried it, no one would ever show up. If Tilisu's involved in any sort of plot to harm Councilor Morvayn, I'm going to need hard evidence to prove it."
- So go search their house.
- "I'm not kicking down anyone's door until I have solid evidence in hand. If you're wrong about Tilisu, things would quickly go downhill around here and the real culprits might slip away. I can't afford for that to happen."
- What if they try to stop me?
- "If you have the evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive. Here, this key should open the front door of the manor in case they've locked it. Good luck."
Once again, you may ask him some questions:
Your Dialogue | Adril's Reply |
---|---|
Topic 1: Ulen Ancestral Tomb | |
Why do the Ulens have a tomb in Raven Rock? | "Vilur Ulen wasn't the first Ulen to live in Raven Rock. His father, Valin Ulen, was one of the first Dunmer to settle here. Unlike his son Vilur, Valin was a good man. He contributed to the community and was quite respected. When Valin died, his family provided the funds to construct the tomb." |
But you told me House Hlaalu was disliked. | "The Ulen family being a part of House Hlaalu didn't matter. It's Dunmer tradition for the ashes of the deceased to be placed in an ancestral tomb. Valin Ulen and his son's remains were both laid to rest there because that's what he'd requested." |
Topic 2: Severin family | |
Can you tell me more about the Severin family? | "Tilisu is wife to the family patriarch, Vendil. They have a single child, a daughter named Mirri. They arrived here ten years ago, and have been nothing but a benefit to Raven Rock ever since." |
A benefit? How? | "They're quite wealthy and they've been quite generous by sharing their fortune with the community. They've contributed coin, food, supplies... even helped repair a few of the buildings in town with their own hands." |
Nothing unusual about them at all? | "People have mentioned it's a bit odd about how close in age Mirri appears to be to her father, but that's hardly a cause for alarm. Just make sure that you find solid evidence. If I accuse them without it, I'll be the laughingstock of the colony." |
As you exit conversation, he'll caution you: "Be careful, if the Severin's [sic] have betrayed us, then they'll be well-armed."
When greeted, he'll now say:
- "Did you find any evidence at Severin Manor yet?"
- I found evidence proving the Severins's guilt.
- "Then we finally have them! All that remains now is chasing them down, and bringing them to justice."
- I don't think they'll give up willingly.
- "Good. I'm going to send two of the best Redoran Guard we have to take them down. I want you to assist them any way you can."
You now have two options, though Adril does not take no for an answer:
- I'll head there immediately.
- "See that you do. We can't afford to let these traitors slip away."
- Haven't I done enough?
- "If even one of these House Hlaalu s'wits escapes, they won't just be after Councilor Morvayn. You've proven devastating to their plans and they'd stop at nothing to hunt you down. It's time to take the fight to them, and finish this."
If you choose the second option, you can then tell him you will head over immediately, granting the same response as above. When you exit conversation, he'll warn you:
- "Ashfallow Citadel's been abandoned for a long time. Be ready for anything."
If you greet him again, he'll say:
- "I'm glad to see you're well. I don't like sending people off to battle."
When you return he will be eager to hear what happened:
- "Well, what happened? Were you able to track down Vendil? Out with it!"
- He's no longer a threat.
- "Then... it's finally over. What of the Redoran Guard I sent to assist you?"
- Slain by the Morag Tong.
- "Damn it. I was hoping to protect our people by sending them, not end up with casualties. To think that Vendil would stoop so low as to hire those fetchers... I'm glad you killed him."
- I did what had to be done.
- "Wonderful, simply wonderful! Councilor Morvayn will be quite pleased when he hears about this. Follow me and I'll take you to the councilor so you can speak to him yourself."
He will then lead you to Councilor Morvayn and converse with the councilor:
Adril: "Excuse me, Councilor Morvayn? I have some wonderful news."
Lleril: "Adril... I haven't seen a smile on your face like that in a long time."
Adril: "This visitor has single-handedly dealt with a threat that could have ended your life. Vendil, Tilisu and Mirri Severin weren't who they appeared to be. I'm afraid they were here to avenge Vilur Ulen's death."
Lleril: "Vendil? But he's done so much for Raven Rock... how could this be possible?"
Adril: "They did it to gain our confidence, councilor. They had us all fooled. I should have been more vigilant. I'm sorry."
Lleril: "Don't say that. It's not your fault, old friend."
Councilor Morvayn will then speak to you to complete the quest. When greeted, Adril may now say: "You've succeeded where I've failed by ending the threat to Councilor Morvayn's life. I shall not forget it." and "My apologies for doubting you, serjo."
Combat DialogueEdit
Condition | Dialogue | |
---|---|---|
Detecting an enemy | "Something's wrong..." | "What's that?" |
Spotting an enemy | "And so it begins..." | "You've made a fatal mistake!" |
"You'll pay for your treachery!" | "For Councilor Morvayn!" | |
Taunting an enemy | "How dare you invade our territory!" | "You've already lost!" |
"Your remains will be hung from the Bulwark!" | ||
Losing sight of an enemy | "Where'd you go?" | "Come back and fight me!" |
Looking for an enemy | "I'll find you eventually." | "Going to hide, are you?" |
"I may not be able to see you, but I can hear you." | "Show yourself!" | |
Giving up the search | "Must've run off." | "No need to be worried, I suppose." |
Defeating an enemy | "I return you to the ash." | "And so it ends." |
"There was no other way it could end." | ||
Accepting a yield | "A wise decision." | |
Witnesses a crime | "Have you taken leave of your senses?" | |
Witnesses a murder | "Assassin! Assassin!" |
ConversationsEdit
After you have first arrived in Solstheim:
Adril: "I was starting to wonder what happened to you."
Gjalund: "We, uh... we were delayed by bad weather. Before you even ask... yes, I have the supplies you requested. But..."
Adril: "But what?"
Gjalund: "This load cost me double what we had agreed on. Nothing I can do about it."
Adril: "Damn it, Gjalund. You know we don't have that much coin."
Gjalund: "Look, the East Empire Company didn't give me a choice. They've raised their prices again, and there's nothing I can do about it."
Adril: "After all these years, they're gouging us for every last drake we have. Let me talk to Lleril. I'll see what we can do."
Gjalund: "All right, Adril. Don't worry about rushing it. Just pay me when you can."
Throughout his day, Adril may converse with other Raven Rock citizens:
Fethis: "Adril, a word please."
Adril: "Fethis, I'm quite busy at the moment..."
Fethis: "Why hasn't a Redoran Guard been posted at my shop like I've requested?"
Adril: "You and I both know we can't spare anyone right now. I don't care if you still have friends at the East Empire Company or not. They abandoned us long ago, so your contacts are meaningless here. That's it."
Veleth: "It's not looking good, is it?"
Adril: "I'm afraid not. If we don't do something soon, we may have to think about moving on."
Veleth: "My men have laid down their lives to keep Raven Rock safe. We've fought too hard to leave. We can't just let it all go."
Adril: "You're right, my friend. I just grow weary of the struggle."
Adril: "Anything to report, Captain Veleth?"
Veleth: "It's quiet for the moment."
Adril: "Something troubling you? I'd think you'd welcome a little peace and quiet."
Veleth: "Apologies, Adril. In my experience it's usually the quietest before the storm."
Adril: "Captain Veleth's mentioned how valuable you've become to the Redoran Guard. The Councilor and I appreciate your assistance."
Glover: "I'm glad to lend a hand."
Adril: "You must be using quite a bit of your raw materials repairing their weapons and armor. I'm sorry we can't compensate you."
Glover: "Not to worry, Adril. I'll recover my losses in due time."
Adril: "Geldis, I need to know if you've heard anything about House Hlaalu setting foot on the island."
Geldis: "I'm not holding back. If I knew something I wouldn't wait until you strolled in, I'd come find you."
Adril: "I'm sorry. I shouldn't bark at you like that."
Geldis: "You're doing your job, Adril. No one can fault you for that."
Vendil: "Good news, Adril. The next shipment from Windhelm should include the building supplies you requested."
Adril: "We'll finally be able to begin repairs on The Bulwark. Thank you."
Vendil: "If there's anything else I can do, just let me know."
Adril: "I hesitate to ask for anything else. Your family's done so much for us already."
Adril: "Is something amiss, Cindiri? I can sense your concern."
Cindri: "It's nothing."
Adril: "I'm going to be fine, my love. Captain Veleth would never allow anything to happen to us."
Cindri: "Perhaps that's reassuring enough for you, but it's something that still keeps me awake at night."
Cindri: "How much longer do you intend to serve as his shield, Adril?"
Adril: "The Redoran Council tasked me with keeping Lleril alive, which I've done without question for over a hundred years. He's the closest thing I've had to a brother, and we all owe him our lives. Am I to suddenly turn my back?"
Cindri: "I'm sorry, my love. It's this island... it's never felt the same since we left Vvardenfell. It's as though a part of me is missing."
Adril: "Every Dunmer left a piece of themselves behind when they departed our homeland. All we can do is make the most of what we have."
Adril: "Councilor, I'm afraid there's been another ash spawn attack at The Bulwark."
Lleril: "As if we didn't have enough to contend with already. How many did we lose this time?"
Adril: "Fortunately, none. Captain Veleth was able to drive them off almost single-handedly."
Lleril: "I don't know what we'd do without him. Send him my thanks."
Lleril: "Did you look over next month's expenses? Will we have enough?"
Adril: "No, Councilor. I'm afraid we're going to fall short once again."
Lleril: "Very well, cover the difference from my personal treasury."
Adril: "Your coffers are running low, Councilor. At this rate, your treasury will be empty by next winter."
Lleril: "It doesn't matter, Adril. I'm responsible for those people and I'll make whatever sacrifices are necessary to keep them alive."
Lleril: "Has Captain Veleth discovered anything yet?"
Adril: "No, Councilor. He's spoken to everyone in town... twice. If House Hlaalu has a spy in Raven Rock, he's hidden beyond our means to find him."
Lleril: "I understand, Adril. I know you're both doing your best."
Adril: "My primary concern is your safety, Councilor. I give you my word that no harm will befall you while I stand by your side."
Adril: "Any news from Vvardenfell, Councilor?"
Lleril: "I'm hearing that the Council will be staying in Blacklight permanently."
Adril: "Well of course, now that they're under House Redoran's protection, why would they want to go back to Mournhold?"
Lleril: "My thoughts exactly, my friend."
Sometimes Rirns Llervu or Bralsa Drel will beg various citizens of Raven Rock for coin. If Adril is asked, he will reply generously: "Of course, here you are."
NotesEdit
- He is the author of a note addressed to Councilor Morvayn upstairs in Morvayn Manor that details troubles facing Raven Rock.
- He has other dialogue lines for It's All In The Taste recorded, but he never says them when offered Sadri's Sujamma.
- "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis's strange concoctions."
- "Oh, wonderful. Anything to keep the spirits up."
- He was supposed to have a conversation with Elder Othreloth, but since Adril never visits the Temple, the conversation can never be heard:
- Adril: "You wanted to speak to me, Elder?"
- Othreloth: "I did indeed. When are you going to do something about our central Ancestral Tomb? I can't even go down there any longer. It's getting intolerable!"
- Adril: "I'm sorry, Elder. I'm doing the best I can."
- Othreloth: "I appreciate your problems, Adril, but I can't be expected to run a temple with those... things running around in there."
- Adril: "With all due respect, those "things" aren't the only problem we have right now. Be patient, keep the door locked, and we'll get there when we can."
- Othreloth: "Hmph. Very well. I'll just have to find someone else to assist us then."